Monday, June 30, 2008

I feel like I'm a mushroom

Hello.

This week we [BDM Honours Class] were supposed to have a meeting . . . but it’s been postponed to the 22nd July. Hmm . . .

Painting digitally has been interesting . . . I’ve learned that the smudge tool does a good job of making digital painting appear more like real paint. For a while I was airbrushing and whilst it was quicker, it looked pretty fake. So I’m smudging away . . . I will probably need some help though . . . I’ve discovered (or accepted?) that whatever I choose to do will take time.

I’ve animated about 7-8 seconds now? This year I feel more confident with animating – in that I have an improved sense of timing. I just couldn’t make the connection between frames and time last year . . . I knew the logic i.e 12 frames = 1 second (I'm animating in 2s - so each frame is doubled . . 24 frames per sec). . . but I couldn’t put it into practice somehow.

This year it’s clicked. Not sure how or why, but now that I understand timing better I can plan my animation better. I just hope my animation doesn’t come out too robotic . . . I tend to be hitting key frames at 6, 12, 18, 24 etc . . . the line tests will reveal all . . . speaking of which, I haven’t done any yet . . . partially out of fear . . and partially out of confusion as I don’t know who to consult over them with.

Simon has taught me to understand the weight sound design carries on a piece and he’s also been a great help in the editing of my script from a long and fuzzy notion of a story to something shorter and more concise. But he doesn’t have a background in animation so can’t help me with it. Also, Simon mentioned to me when I last saw him that he plans to take annual leave during next semester. . . so soon he won’t even be my supervisor. That was about a month ago and I haven't had any news since. Wish I knew what was going on . .. I don't like being kept in the dark.

1 comment:

Althea Aseoche said...

I think both styles are looking pretty neat. I'd just say - go with whatever gets the job done quicker. Smudge is nice but if you do it hires enough, it takes a while to render out. Whereas airbrush might take long because you have to be precise. At this point, since you seem to be more interested in making a career in animation, concentrate on that. =)